King of the Hill

Rochester
In this game mode, players are divided into 2 teams. The object of the game is to score points by tagging players and by taking control of the active hills in the arena. To take control of a hill, players must stand under the blue sensor in the center of the hill. The hill will then change to the controlling team's colors. There are between 1 and 3 hills active at a time during the game. Inactive hills turn purple and active hills start blue, then change to a controlling team's color.

After 45 seconds, the active hill or hills deactivate and a new set of hills become active. On the monitors at each hill and on the recharger displays, a timer shows players how much time there is before the next set of hills activate. Controlling a hill will score 100 points per second for your team. Players score 40 points every time they tag another player and lose 5 points when tagged. If a player tags their teammate, they both lose 5 points.

In this game mode, both teams start at their recharge station. Players are activated with 60 laser pulses and 15 energy units. If they run out of either, they must return to their recharger to recharge.

There are 7 hills total: 4 on upper level and 3 in the center of the area. The 4 in the corners of the arena were originally activated but have since been disabled. Active hills are indicated at each team's recharger and on the monitors at the active hills.

In this game mode, players have four special modes to choose from and each can only be used once per round. The current modes are: Spy, Rapid-fire, Deactivator and Bonus.

Each session is made up of 4 five or six minute games. The team with the most points at the end of the game is the winner. At the end of the game, the hills and walls flash the winning team's color.